How to Play Aethermoor
Aethermoor is a free idle RPG — a game that keeps making progress for you, even when you set it down. Here is everything you need to get going.
The idea
You add helpers that gather gold for you, spend that gold on more helpers, and every so often rest for a permanent boost — coming back stronger each time. The whole loop is just four beats:
- Gather gold
- Hire helpers
- Gather faster
- Rest for a lasting boon — then repeat, faster each time
Your first few minutes
- Add a helper in the Workshop. The Workshop is your home base. Add a hearth-sprite — it gathers gold on its own, second by second, even while the tab is closed.
- Spend gold as it piles up. More helpers gather faster, and faster helpers let you afford bigger ones. Keep buying whatever you can — there is no wrong choice early on.
- Explore the other rooms. Once gold is flowing, set up crafting benches to brew reagents, learn spells, turn back the things that stir in the dark, and check your journal to see what you have uncovered.
- Rest for a lasting boon when you are ready. A rest trades your current progress for a permanent boost that makes every future run faster. Resting often is the main way you grow stronger.
What you’ll do
Aethermoor grows with you. Early on it’s just gold and a hearth-sprite or two. Before long you’re brewing reagents at crafting benches, learning spells, summoning familiars to fight beside you, mapping the realm one waypoint at a time, and piecing together a quiet mystery from recovered pages and margin-notes. New rooms appear on their own as you’re ready for them — nothing is gated behind a wall you can’t see.
Good to know
- You can’t lose progress. The game saves on its own, and even the big rests give you something permanent in return.
- It runs while you’re away. Close the tab and come back later — your helpers keep gathering the whole time.
- Resting is good. When progress slows, a rest makes the next run much faster. That rhythm is the whole game.
Glossary
- Gold
- Your main currency. Helpers gather it every second, and almost everything you buy costs gold.
- Helpers
- The hearth-sprites and familiars you add in the Workshop that gather resources on their own. The heart of an idle game.
- Reagents
- Crafting materials your mid- and late-game benches turn into more powerful goods.
- Spells
- Abilities you learn and cast — some passive, some triggered during a fight. Found as loot or crafted.
- Crafting
- Jobs that run over time. Set a bench going and collect the result later.
- Resting (a reset)
- Trading your current run for a permanent boost. When progress slows, a rest makes the next run much faster — that rhythm is the whole game.